Hi there,
I need to render some splines. Doing the usual workflow with octane object tag assigned and rendering as hair with texture emission enabled in the material.
Even though the spline is closed, there appears a gap. Any idea how to fix this?
Spline Rendering Gap
Moderators: ChrisHekman, aoktar
Don't use closed splines.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I think i should check that for a fix. Thanks for bringing that out.Seppo wrote:Hehe! Okay! Thanks!
That means a lot of work with almost a hundred splines.
Figured out it works perfectly with a hair object assigned.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw