Spline Rendering Gap

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Seppo
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Joined: Tue Mar 24, 2015 4:31 pm

Hi there,

I need to render some splines. Doing the usual workflow with octane object tag assigned and rendering as hair with texture emission enabled in the material.
Even though the spline is closed, there appears a gap. Any idea how to fix this?
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aoktar
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Don't use closed splines.
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Seppo
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Joined: Tue Mar 24, 2015 4:31 pm

Hehe! Okay! Thanks!

That means a lot of work with almost a hundred splines.
Figured out it works perfectly with a hair object assigned.
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aoktar
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Seppo wrote:Hehe! Okay! Thanks!

That means a lot of work with almost a hundred splines.
Figured out it works perfectly with a hair object assigned.
I think i should check that for a fix. Thanks for bringing that out.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Seppo
Licensed Customer
Posts: 4
Joined: Tue Mar 24, 2015 4:31 pm

Funny things is. It works perfectly when you drag the closed spline into a mospline object and render it.
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