Has the GPU limit been increased with octane 3?
I read a post by an OYOY team member that the 12 gpu limit was going to be reviewed with the release of Octane 3.
Cheers.
OctaneRender™ Standalone 3.01.1
- electric_eric
- Posts: 144
- Joined: Wed Apr 10, 2013 1:41 pm
- Location: Nottingham, UK
- Contact:
Intel i7 6700k - 64gb Ram - 6 x 980ti
Hi electric_eric,
yes, correct, in v3 the new limit is max 20 GPU per master
ciao beppe
yes, correct, in v3 the new limit is max 20 GPU per master

ciao beppe
the sphere primitive is still broken. Octane render can import and render particles just fine, but their SIZE is still locked by a radius of 1.
please fix the size issue and i will love you guys
btw, i still enjoy the new features V3 has to offer, you guys do a great job
please fix the size issue and i will love you guys

btw, i still enjoy the new features V3 has to offer, you guys do a great job

- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I found a bug.
If you create a Diffuse material, then change it to a Glossy material, then change it back to Diffuse, something breaks in the way the material handles the light.
You might want to check it.
If you create a Diffuse material, then change it to a Glossy material, then change it back to Diffuse, something breaks in the way the material handles the light.
You might want to check it.
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Hi Andrew,Andrew88 wrote:the sphere primitive is still broken. Octane render can import and render particles just fine, but their SIZE is still locked by a radius of 1.
please fix the size issue and i will love you guys
btw, i still enjoy the new features V3 has to offer, you guys do a great job
I sent you a pm.
cheers,
Thomas
Sorry, I can't reproduce it. If you do this on a simple scene and save the project and then load the project, does the problem still occur? If yes, could you send me this project please? Thank you.Rikk The Gaijin wrote:I found a bug.
If you create a Diffuse material, then change it to a Glossy material, then change it back to Diffuse, something breaks in the way the material handles the light.
You might want to check it.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Octane is crashing sometimes when I change the settings (units + individual materials by objects) of an alembic file.
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Hi Refracty,
could you share the .abc file with the devs?
ciao beppe
could you share the .abc file with the devs?
ciao beppe
Hi beppe,
unfortunately that happened at a clients place with his data so I can't handover the scene.
When this happens again with less sensitive data I will send the file to Otoy...
Cheers
unfortunately that happened at a clients place with his data so I can't handover the scene.
When this happens again with less sensitive data I will send the file to Otoy...
Cheers
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi, this setting is not very intuitive and different to the lasso setup.abstrax wrote:Set the render region in the film settings node.Buraq wrote:Thank you for new release. Region render doesn't stop rendering and I wonder if I can use Batch rendering and region ?
Regards
Lasso either should set the film setting.
Film node render only region and you have to composite later with other render.
Lasso may add a second "Max Samples" entry in Kernel panel.
I am not sure how the Region render setup should work UI wise.
I open a new thread to ask user how it should be.
Thanks for fixing the native window problem for KDE 5 Plasma.
Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane