node graph editor in C4D

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bertritude
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Hi,
I try to use scatter .csv files and for tha I tried phantom scatter software.
I create all nodes in octane graph editor.
It works in liveviewver but there's nothing in C4D project list.
The left screen is blank.

Is it normal ?

Thanks

Bertrand
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aoktar
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Yes sure.
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bertritude
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Hi Aoktar, thanks.

How to "reproduce" in C4D scatter I make in node graph editor ?

I want to use a.csv file previously made by phantom scatter software in C4D and I can't reproduce what i made in octane node editor...

sorry for newbees questions ;-)


Bertrand
bertritude
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Another thing,

when I open in C4D the node graph editor, I can only work in this window and not in c4d, I have to close this window to refresh liveviewver and to work in c4d.

is there something to activate to work like this guy ?

https://vimeo.com/105328990
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aoktar
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There is a "Scatter" object for Octane for C4D. Use it and change to csv mode. Locate csv file and put some objects under scatter.
This window you shown it's not creating content. Just for preview purposes i keep. In future i'll add a special kind of object to load Octane scenes or objects.
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bertritude
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Joined: Sun Aug 09, 2015 4:30 pm

Thanks Aoktar,

.csv test works but normally I've little trees scattered and in live viewver, it's only spheres...
I'm looking for that problem.


And for the node graph editor, is there something to activate to enable communication between node graph editor and C4D ?

When I open node graph editor, I've no menu visible.

is there something to do ?


Bertrand
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aoktar
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Plugin works like that:
C4D content -> Octane content

This window shows the Octane scene. We don't have functionality as revert. As i said i'm thinking to add a proxy object to import some Octane geometry soon.
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bertritude
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ok, cool !

I just want to work like this video in real time with the node graph editor and C4D.

is it possible ?
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aoktar
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Yes sure. It's just for materials.

You can open it by several commands.
Octane materials -> Node editor
or
LV->RMB on any material->Node editor
or
LV->Materials->NE
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bertritude
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ah ok ! it's for material easier customisation.

thanks for your support ;-)

Bertrand
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