When rendering to the picture viewer the Z depth seems to clip to all white.
I am using v3 alpha 6.3
Here are some images to that show the issue.
What my live viewer looks like when selecting the Z "preview"
What my Multipass render setting are
And this is the Picture viewer result. I also checked in AE and the values are clipped.
Am I missing something obvious? I have done this countless times without issues so I am really stumped.
Thanks!
Wrong Z depth rendering?
Moderators: ChrisHekman, aoktar
Something obvious: PNG 16bit is a clipping format.
Maybe try EXR 32bit?
Maybe try EXR 32bit?
C4D 2025 | Win10
Thanks for asking again;) I have replied a few times recently. When rendering is linear(float buffer) pixel values is not clamped. But float-tonemapped is clamped due tonemapping as you see in LV. So when z is bigger than 1.0 it gives 1.0 for tonemapped outputs or tiff, png, psd. Use EXR, it can store these values.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw