Wrong Z depth rendering?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Bulwerk
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Joined: Sun Aug 01, 2010 8:04 pm

When rendering to the picture viewer the Z depth seems to clip to all white.
I am using v3 alpha 6.3

Here are some images to that show the issue.

What my live viewer looks like when selecting the Z "preview"
z depth render settings 3.PNG
What my Multipass render setting are
z depth render settings.PNG
And this is the Picture viewer result. I also checked in AE and the values are clipped.
Capture.PNG
Am I missing something obvious? I have done this countless times without issues so I am really stumped.

Thanks!
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zoppo
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Something obvious: PNG 16bit is a clipping format.
Maybe try EXR 32bit?
C4D 2025 | Win10
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aoktar
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Thanks for asking again;) I have replied a few times recently. When rendering is linear(float buffer) pixel values is not clamped. But float-tonemapped is clamped due tonemapping as you see in LV. So when z is bigger than 1.0 it gives 1.0 for tonemapped outputs or tiff, png, psd. Use EXR, it can store these values.
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Bulwerk
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Joined: Sun Aug 01, 2010 8:04 pm

Thank so much for clearing this up!
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