Fog/Scattering medium

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Gumz
Licensed Customer
Posts: 100
Joined: Thu Oct 20, 2011 7:38 am

Hi.

In Arnold, there is a slider that controls how far light travels when using volumetric lighting called Attenuation.
I can't seem to recreate that in Octane 3. When I add fog to a scene, I assume it's the absorption I have to play with. But how? :mrgreen:
Gumz
Licensed Customer
Posts: 100
Joined: Thu Oct 20, 2011 7:38 am

I think I get it. It's the phase slider I have to play with. What threw me off is that it doesn't impact the light from HDRi's, which I guess in hindsight makes sense. :)
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