If I change kernel to infochannels/z-depth and play with the z-depth max value, I can get a nice usable depth map that I can save from the live viewer.
I can only do that with still images. For animations I obviously have to use render passes. If I copy the z-depth max value into the render pass settings, all I get is pure black and white image, kinda like an alpha channel pass. It doesn't seem to matter what value I enter in the z-depth max. Does anybody know what's going on?
I'm using v.3