lightsources

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
rpict
Licensed Customer
Posts: 17
Joined: Sat May 15, 2010 4:55 pm

will you ever support IES lights?
would be great for the arch-viz market, which has a wide and strong user basis.

-rpict
Win 10 64 | GTX 1060 | i7-7700HQ 2.80GHz | 32GB | 4k
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

yes, after area lights are added.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
elias76gr
Licensed Customer
Posts: 34
Joined: Sun May 30, 2010 2:27 pm
Location: Hellas
Contact:

Ok. Stop teasing and get back to work dude! :mrgreen:
Win 7 64bit | GTX 470 | Intel i7 920 | 12 GB RAM
User avatar
Vincent
Licensed Customer
Posts: 66
Joined: Wed Jun 02, 2010 4:26 pm
Location: France
Contact:

What form do you integrate aera lights ? moveable null object in the 3D view?
Win7 x64 - Intel Core i7 920 (2.67 GHz) - Geforce GTX 285 - 12Go RAM
www.wipix.fr
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Vincent wrote:What form do you integrate aera lights ? moveable null object in the 3D view?
it's just an emission texture on any material.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
rock1ng
Licensed Customer
Posts: 85
Joined: Fri Apr 09, 2010 1:51 pm

As a lisenced customer,those days I have the oportunity to play with octane and I very very satisfied with it...when octane have the emmiters I think I will be completely enamored :lol: .
WIN7x64,Asrock z87 killer/ i7 4770/16gb//GPU: GTX 780 Ti "superclocked" ; Rhino
User avatar
nipparnlert
Licensed Customer
Posts: 75
Joined: Fri Jun 18, 2010 3:59 pm
Location: Thailand

I need emission too. It's enough for now. In future if support IES it will be happy and happy. :)
new user :
Hardware : win7-x64 / i7-930-2.8 / ASUS P6T / PCI Express x16 Gen2 / DDR3 G.Skill 6GB. / Inno Geforce GTX470 CUDA Cores 448 / CoolerMaster / GX-750
Software : Octanerender pre-Beta 2.42 / Sketchup8 / Nvidia Driver 260.99 / CUDA 3.2.1
JackMcRip
Licensed Customer
Posts: 96
Joined: Thu Jun 03, 2010 1:33 pm
Contact:

emitting light material can define by texture map ?
same like reflection ?

maybe this is a way to fake SSS !?
Maybe SSS can bake in 3D app and render in octane !?!
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

JackMcRip wrote:emitting light material can define by texture map ?
same like reflection ?

maybe this is a way to fake SSS !?
Maybe SSS can bake in 3D app and render in octane !?!
yeah emission can be textured in 2.3

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
JJTTBB
Licensed Customer
Posts: 131
Joined: Fri May 28, 2010 10:06 pm

I would like to know what mesh emitters mean for Octane... I use Maxwell and I am a bit jealous of simple lights for mental ray or vray in Max... If I have a modeled light fixture I always have to replace the lightsource with a small plane or triangle to keep the mesh of the emitter as simple as possible. That happens because if I use complex geometry for emitters, the noise lasts forever... Will this be a problem with Octane too? How will the mesh itself make a difference? Will this be like Maxwell?
There are some great collections of detailed light fixtures but it is almost impossible to use them with Maxwell unless I replace all the light sources...
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
Post Reply

Return to “Commercial Product News & Releases (Download here)”