will you ever support IES lights?
would be great for the arch-viz market, which has a wide and strong user basis.
-rpict
lightsources
Ok. Stop teasing and get back to work dude! 

Win 7 64bit | GTX 470 | Intel i7 920 | 12 GB RAM
What form do you integrate aera lights ? moveable null object in the 3D view?
Win7 x64 - Intel Core i7 920 (2.67 GHz) - Geforce GTX 285 - 12Go RAM
www.wipix.fr
www.wipix.fr
As a lisenced customer,those days I have the oportunity to play with octane and I very very satisfied with it...when octane have the emmiters I think I will be completely enamored
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WIN7x64,Asrock z87 killer/ i7 4770/16gb//GPU: GTX 780 Ti "superclocked" ; Rhino
- nipparnlert
- Posts: 75
- Joined: Fri Jun 18, 2010 3:59 pm
- Location: Thailand
I need emission too. It's enough for now. In future if support IES it will be happy and happy. 

new user :
Hardware : win7-x64 / i7-930-2.8 / ASUS P6T / PCI Express x16 Gen2 / DDR3 G.Skill 6GB. / Inno Geforce GTX470 CUDA Cores 448 / CoolerMaster / GX-750
Software : Octanerender pre-Beta 2.42 / Sketchup8 / Nvidia Driver 260.99 / CUDA 3.2.1
Hardware : win7-x64 / i7-930-2.8 / ASUS P6T / PCI Express x16 Gen2 / DDR3 G.Skill 6GB. / Inno Geforce GTX470 CUDA Cores 448 / CoolerMaster / GX-750
Software : Octanerender pre-Beta 2.42 / Sketchup8 / Nvidia Driver 260.99 / CUDA 3.2.1
emitting light material can define by texture map ?
same like reflection ?
maybe this is a way to fake SSS !?
Maybe SSS can bake in 3D app and render in octane !?!
same like reflection ?
maybe this is a way to fake SSS !?
Maybe SSS can bake in 3D app and render in octane !?!
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
yeah emission can be textured in 2.3JackMcRip wrote:emitting light material can define by texture map ?
same like reflection ?
maybe this is a way to fake SSS !?
Maybe SSS can bake in 3D app and render in octane !?!
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I would like to know what mesh emitters mean for Octane... I use Maxwell and I am a bit jealous of simple lights for mental ray or vray in Max... If I have a modeled light fixture I always have to replace the lightsource with a small plane or triangle to keep the mesh of the emitter as simple as possible. That happens because if I use complex geometry for emitters, the noise lasts forever... Will this be a problem with Octane too? How will the mesh itself make a difference? Will this be like Maxwell?
There are some great collections of detailed light fixtures but it is almost impossible to use them with Maxwell unless I replace all the light sources...
There are some great collections of detailed light fixtures but it is almost impossible to use them with Maxwell unless I replace all the light sources...
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
Intel i7-8Gb RAM - Win7x64 - GTX550Ti