Phantom Scatter 1.10 is now available!
Visit the website here:
http://scatter.phantomtechnology.nl/
» Fixed graphical problem that darkened the view when not moving the camera.
» Fixed issue where scrolling selection lists would accidentally activate the variant %-settings behind it.
» Fixed issue where renaming a scatter object did keep it's active selection.
» Fixed issue that crashed the program when deleting a scatter object.
» Fixed issue where the mouse would not lock properly when looking around with the camera.
» When scrolling selection lists (for example the current scatter surface) you can now hold the SHIFT key to scroll faster.
» Added function EXPORT ALL (ALTERNATIVE) for AREA-scatter mode. This function is an alternative version of EXPORT ALL and solves the out-of-memory issue. Now you can make incredibly large and detailed scenes using AREA-scatter without worrying.
Ofcourse you will still have to be a little patient when exporting millions and millions of instances.
However, be aware that the billboarding and collision radius features are not supported in this export method. (!)
Due to the additional internal stuff required to pull this off, startup time of Phantom Scatter is a little longer.
» Small optimization in AREA-scatter mode when scatter objects do not use INSET (value 0 means not using it).
» Renamed function ARCHICAD fix to BIM FIX. This function is now also available for AREA-scatter and IMAGE BASED-scatter (as opposed to just PER TRI-scatter).
» Implemented a tweak in function LINK for IMAGE-BASED-scatter. When you link to an image there is now a check in place that verifies whether your referred image meets the requirement of being 2^x in width and height.
» Phantom Scatter now ties in with Phantom Node Link, the brand new companion tool to Phantom Scatter. Under IMPORT/EXPORT, function COPY TO CLIPBOARD will now take a look at your Phantom Node Link files (in C:\Phantom Node Link\library), validate the node data (up to a certain point), and if validation passed it will add that data into the node structure you are able to CTRL+V into Octane Render standalone.
Check out the Phantom Node Link manual to learn how to use this incredibly powerful and time saving feature.
» Function COPY TO CLIPBOARD now also creates a 'master' Geometry group node that ties all of the Scatter and Geometry groups together for your convenience.
