Reflections on refractive material sample ages

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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philmaron
Licensed Customer
Posts: 76
Joined: Tue Jul 21, 2015 10:15 am

Hey guys,
Im wondering why a simple glass shader (specular shader, no transmission or absorption) renders refraction pretty nice... until I want to reflect some softbox or similar into it. The reflections look ultra grainy even after 2k samples or more.

Is there something I have forgotten or what could be the problem here?
Ibycus
Licensed Customer
Posts: 84
Joined: Wed Jul 08, 2015 9:52 pm

If you post a scene file it would help us help you.
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