Hello!
I've rendered my lastest real-time character using Octane, with small post in photoshop.
Based on a concept by Lissy Marlin: http://www.lissymarlin.com/
I've also made a couple shots and breakdowns in Unreal Engine, you check it out on the Artstation page: https://www.artstation.com/artwork/RDyEE
Wednesday Addams
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- blackshore
- Posts: 117
- Joined: Wed Jul 31, 2013 6:22 pm
Nice to see a character here!
I like the expression you have manged to set and the framing!
The modeling looks good!
Some thoughts:
I'm not sure what you are aiming for regarding skin, is it mimic silicon (as pixar) or actuall skin or plaster?
Is there some reason why you have chosen a jagged surface?
Why have you faded color on the eyeballs?
Absolutely nothing absorbs or scatters in your shot, is this intentional?
That focus decay seems quite hard, is it suppose to look like that?
Is there some reason why you do not use surface textures such as normals, bumps etc?
That coat seem to have a different resolution than the shirt she is wearing, that certainly can't be intentional?
IF your have rendered your shot as you intended, then the following sources are not needed.
But if you need them to improve your shot, here you go:
Learn SSS management: https://www.youtube.com/watch?v=H07UvTS2Uwk
Smoothing surface: Increaste octane level from 0>2
ior problems: http://refractiveindex.info
Real camera DB: http://vfxcamdb.com/
Hope this post provided you with something useful.
I like the expression you have manged to set and the framing!
The modeling looks good!
Some thoughts:
I'm not sure what you are aiming for regarding skin, is it mimic silicon (as pixar) or actuall skin or plaster?
Is there some reason why you have chosen a jagged surface?
Why have you faded color on the eyeballs?
Absolutely nothing absorbs or scatters in your shot, is this intentional?
That focus decay seems quite hard, is it suppose to look like that?
Is there some reason why you do not use surface textures such as normals, bumps etc?
That coat seem to have a different resolution than the shirt she is wearing, that certainly can't be intentional?
IF your have rendered your shot as you intended, then the following sources are not needed.
But if you need them to improve your shot, here you go:
Learn SSS management: https://www.youtube.com/watch?v=H07UvTS2Uwk
Smoothing surface: Increaste octane level from 0>2
ior problems: http://refractiveindex.info
Real camera DB: http://vfxcamdb.com/
Hope this post provided you with something useful.
I appreciate the feedback and the links, very straight-on and useful.
I'm still learning good practices for transmissive materials in Octane so the results weren't high as hoped, for now.
Cheers.
I'm still learning good practices for transmissive materials in Octane so the results weren't high as hoped, for now.
Cheers.
CPU: Intel i7 4770k, Cooler: Corsair H100i, GPU: Asus GeForce GTX 970 Strix, RAM: AData XPG 8Gb 2133MHz, MOBO: Asus Maximus Vi Impact, Case: Corsair 250D, Monitor: Phillips 298P4QJEB. OctaneRender Standalone 2.32.2
- blackshore
- Posts: 117
- Joined: Wed Jul 31, 2013 6:22 pm
Your stuff will get better as long as you practice. You already seem to have an eye for composition, keep at it!