Is there a way to randomize items diffuse color in a fracture object using the Random Color node? I have the Random Color node working in regular mograph cloner with render as instances turned on. Any help is appreciated!
-chad
Proper workflow for Random Color + Fracture Object
Moderators: ChrisHekman, aoktar
Here is some old sample scenes. I hope most of them are fine. Mograph colors and octane cannot work together on render instances.
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- _MoGraph-scenes.zip
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw