I'm hoping to get some help on projecting the environment's color on objects. I'm also trying to get a better understanding on how to apply color gradients to surface textures.
I'm working through a Simply Lightwave tutorial and now I'm at the texturing and scene set up phase. Here's a look at my current scene set up .
In the tutorial, he applies a procedural turbulence bump map to the cross behind the skull and then makes adjustments to the diffusion, specularity and glossiness channels. From there, he applies a procedural dented texture to the diffusion channel and the object maintains the environment's color. When I try to replicate this through Octane, I get very different results. So, I'm turning to the LW Octane community for some guidance

Would someone be able to walk me through the steps on getting a similar texture and color on the cross as seen in this image ?
Thanks so much for all of your help!