You can set the IPR in full reload mode, but anyway load the volume data is a bit slow for a realtime preview while scrub.BorisGoreta wrote:Is it possible to scrub the volume on the timeline ?
The blackbody emission currently uses the emission grid values to get the color temperature, and the value is also used as multiplier for the emission node power. If the grid has low values, the black body emission is not going to show light at all. The texture emission is easier, it only uses the grid values to modulate the light power, but the color used is always the same.BorisGoreta wrote:I can't get it to emit light, emission is using the same channel as for absorption and scattering and I have plugged in black body emission node.
Texture emission node works . Why doesn't blacbody work ?
Anyway I think that a ramp shader for volumetrics is in the works. This tool should help to modulate the light intensity/color.
Yes, you are right. Currently you can't use only one TFD frame for the whole animation. I will add this feature in the next build.BorisGoreta wrote:How can we make clouds ? I would like to use the last frame of simulation for all frames so I can have a cloud which doesn't change.
This is a limitation of the current TFD API. It should be fixed in the next TFD build.BorisGoreta wrote:It would be nice if you managed to support adaptive containers, they calculate so much faster.
-Juanjo