If you are you asking to turn off the normals entirely, it may as well be coded to never load them in the first place. Are we asking to bypass normal maps entirely? Does the issue happen on surfaces only containing normal maps without displacement/bump at all strengths above 0? If so, that indicates an issue with normal maps themselves, and should definitely be addressed seperately before it could used with the above. Just clarifying before i try to tweak stuff on my phone, since I can't load up Daz Studio atm. Dang power outagesNotiusweb wrote: Would we code it to drop power to '0', it looks like you would be saying if > 1, set power to 1....but at 1 it still has the toon textures, like, we have to bring it all the way down to 0, so wouldn't we want to say if >1 drop to '0'....just checking. If what you have already eliminated any need to drop to '0', then of course that is good.
Since we may already have the coding with you supplying it, I'd say lets move this forward for Paul's review!
Lets get these new Iray and SSS mats rendering automatically!!!

Also, I have no idea what language the plugin is written in, but this is terrible a pseudo-Python outline. I doubt anyone who knows what they're doing could use it as is. Like I said, the structure itself popped in my head. I guess that means the class is effective at its goal (think like a programmer) to at least some degree.