Octane 3 test
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Elvissuperstar007
- Posts: 2483
- Joined: Thu May 20, 2010 8:20 am
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we need aperture !!!! in export animation ORBX. this is not funny
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
For aperture there is something that could be done using scripted nodes.
Having a scripted node read the abc camera, and getting the coordinates of the target and camera position, and create another camera where you could control the aperture. Who knows how to do this?
Having a scripted node read the abc camera, and getting the coordinates of the target and camera position, and create another camera where you could control the aperture. Who knows how to do this?
will we finally get edge mode in octane 3 for itoo forest
this is itoo forest response "Hi, Edge mode is a feature that works at render time, removing elements which are outside of the scatter area. Therefore, it requires to implement a custom shader with certain capabilities, but actually only V-Ray allows that.
For other renderers, we are working in an interface which can be used by the developers of these engines, to write its own shader. But since each render engine and company is different, that such feature is finally implemented will depend on them."
this is itoo forest response "Hi, Edge mode is a feature that works at render time, removing elements which are outside of the scatter area. Therefore, it requires to implement a custom shader with certain capabilities, but actually only V-Ray allows that.
For other renderers, we are working in an interface which can be used by the developers of these engines, to write its own shader. But since each render engine and company is different, that such feature is finally implemented will depend on them."
This is what I got from Itoo Software regarding edge mode for Octane:
"Unfortunately, because of several technical limitations (mostly due to GPU based algorithms of this render engine) it's not possible to implement support for such feature as the Edge Boundary Checking mode. Thanks for your comprehension."
I'm not a programmer and don't really understand what's needed, but GPU rendering was also hard and the programmers at Otoy pulled it off, so how hard can edge mode be for GPU rendering? But to be fair on them, they've developed a great plugin so maybe there is a limitation of some kind.
"Unfortunately, because of several technical limitations (mostly due to GPU based algorithms of this render engine) it's not possible to implement support for such feature as the Edge Boundary Checking mode. Thanks for your comprehension."
I'm not a programmer and don't really understand what's needed, but GPU rendering was also hard and the programmers at Otoy pulled it off, so how hard can edge mode be for GPU rendering? But to be fair on them, they've developed a great plugin so maybe there is a limitation of some kind.
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
i think they will find the solution one daymuski wrote:This is what I got from Itoo Software regarding edge mode for Octane:
"Unfortunately, because of several technical limitations (mostly due to GPU based algorithms of this render engine) it's not possible to implement support for such feature as the Edge Boundary Checking mode. Thanks for your comprehension."
I'm not a programmer and don't really understand what's needed, but GPU rendering was also hard and the programmers at Otoy pulled it off, so how hard can edge mode be for GPU rendering? But to be fair on them, they've developed a great plugin so maybe there is a limitation of some kind.
My main problem is WHERE IS OCTANE 3 ? I thought they said summer it is almost winter
Hi all,
Just a little question, is it possible to have an access to a beta program right now or not ? And if not, when
?
Thanks,
Matt
Just a little question, is it possible to have an access to a beta program right now or not ? And if not, when

Thanks,
Matt
Yeah I would love to be using Octane 3 right now. Just working on my first full VR job and Octane has been great.. except large portions of it are clouds! And I can't render my clouds with v2. Oh well, I am guessing it will be a 2016 situation.. but if it's ready sooner, like preferably before november 11 or so, that would be great.