My First Octane Rendering

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DominionXX
Licensed Customer
Posts: 14
Joined: Sun Jun 28, 2015 7:17 am

Hi All,

I just wanted to introduce myself, my name is Todd Manus. I am the CEO of a advertising/marketing company in the Houston, TX area. I started in 3d about 24 years ago.... MAN!!! am I old :shock: I started in 3d Studio DOS.. boy those were the days :-).. My first renderer was a radiosity renderer called Lightscape 3.2. It was such an exciting time in my life... well that excitement is BACK!!! Octane is a ton of fun, efficient, and a solid renderer that will change the way I do business. Attached is my first rendering... nothing fancy here, but this would have taken me ages to do in VRAY or Mental Ray...

Image

Thanks, and talk to you all soon.
Todd Manus
http://www.promoveremedia.com
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Welcome to the forum! Great model, great car (with a gas engine only :)).

Try to use pathtracing for true and better shadows - if noise occurs use GI clamp set to 1-10.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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DominionXX
Licensed Customer
Posts: 14
Joined: Sun Jun 28, 2015 7:17 am

smicha wrote:Welcome to the forum! Great model, great car (with a gas engine only :)).

Try to use pathtracing for true and better shadows - if noise occurs use GI clamp set to 1-10.
Thanks.... I had the 2011 V8, but upgrade to the BMW E92 M3.. that will be the next rendering :-)
I did use path tracing, but my GI Clamp was set to 1000000.0... thanks for the tip, i thought the shadows under the car looked a little crushed.
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