Hi,
I own the Lightwave plugin of Octane render. I have just upgraded to Modo 901. From my humble searching on the forums I've noticed that it isn't possible yet to instance an animated character or a deformed animated mesh in Modo.
I'm not into bashing , but in Lightwave it is possible to instance animated clones in Octane. So my guess is this only is a limitation of Modo. What is needed to make this possible in Modo? This is a rather important feature for people interested in doing character animation with Octane Render. ( I really like the speed of the pathtracing algorithm. ) Why can't this be done in Modo? If this is a limitation of the SDK or API shouldn't we make the Foundry aware of this, so we can have this in the plugin version of Octane for Modo?
When will instancing of animated meshes be available ?
Moderator: face_off
Hi - both instancing a mesh, and replicating a mesh should achieve this for you. Pls see https://docs.otoy.com/#42Rendering%20an ... Animations for details. Instanced deforms (ie. where the mesh instance is deformed) do not pass through to Octane - because it will be instancing the source mesh, not the deformed instance.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question