My previous post about GI flashing refers to the background pass of the scene I'm working on which went really well until I tried to render it. I've now tried three times to render the foreground pass but I'm having bad luck with some flying robots.
There's a master null that carries the whole company forward at 10 meters per second. The car carrying the character and the other character with wings are flying along no problem. Also the robot mode one is moving no problem. But his instances keep falling behind as if they're not being updated. As you can see, I set the update options so instances would be updated:
I've now reset the option to reload the scene. Hopefully that'll fix the problem, but I hope this problem is fixed. Thanks.