Stand alone version vs. plug-in
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- gabeartist
- Posts: 8
- Joined: Mon Apr 13, 2015 6:33 am
Hey, this might be a bit of a noob question, but are there any differences in available features between the stand alone version and the plug-in versions of octane? And if so where can I find that list? Thanks.
It all depends what plugin you are thinking of. Usually the standalone is the first updated version.gabeartist wrote:Hey, this might be a bit of a noob question, but are there any differences in available features between the stand alone version and the plug-in versions of octane? And if so where can I find that list? Thanks.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
There is some limitations / Differences between the standalone and the c4d plugin.
Mostly on the way shader network behave. Octane is based on c4d material structure and it's limiting in some way.
Hopefully in future versiosn the node editor will be stable enough to work with and it will make the differences much smaller.
Mostly on the way shader network behave. Octane is based on c4d material structure and it's limiting in some way.
Hopefully in future versiosn the node editor will be stable enough to work with and it will make the differences much smaller.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
hi,
in my opinion, the c4d-octane plugin is very very close to Octane Standalone, you can do exactly the same materials on both and, with the last update, aoktar has made a big step forward with the node-graph material system. Considering that c4d doesn't have an own node graph material system, the developer has made a super fantastic work
Preparing a scene inside c4doctane is far more easy and, in any time you can export the entire scene via orbx or ocs for fine tuning in the Standalone, if you like to get the best from both as I like to do
For example, the SE is more efficent with bigger scenes because sucks less resources than a big application like c4d or max or so on.
ciao beppe
in my opinion, the c4d-octane plugin is very very close to Octane Standalone, you can do exactly the same materials on both and, with the last update, aoktar has made a big step forward with the node-graph material system. Considering that c4d doesn't have an own node graph material system, the developer has made a super fantastic work

Preparing a scene inside c4doctane is far more easy and, in any time you can export the entire scene via orbx or ocs for fine tuning in the Standalone, if you like to get the best from both as I like to do

For example, the SE is more efficent with bigger scenes because sucks less resources than a big application like c4d or max or so on.
ciao beppe