Hi.
Idea was to load the textures into a materials and then load the mesh and connect it to the materials.
I can however not figure out how to load the mesh without getting the dialog that asks for a texture.
How do I load a mesh so that I can connect its material pins to already created materials.
The meshes I load has in most cases only a default material at the point of loading.
If I just click cancel when I get the dialog to chose texture then I get the mesh just the way I want it.
That is with a material node but no texture loaded.
I want to get the same but without hawing to click cancel in a dialog.
How do I load a mesh without getting a dialog
Windows 7 Ultimate 64bit 32Gb RAM. Intel Core i7-5820K [email protected] GHZ. Display uses a Gigabyte GTX 460 1Gb VRAM. Octane uses an EVGA GTX 970 4Gb VRAM.
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You only get that dialog when octane couldn't find a texture. It means that somewhere a path is wrong.Wallan wrote:Hi.
Idea was to load the textures into a materials and then load the mesh and connect it to the materials.
I can however not figure out how to load the mesh without getting the dialog that asks for a texture.
How do I load a mesh so that I can connect its material pins to already created materials.
The meshes I load has in most cases only a default material at the point of loading.
If I just click cancel when I get the dialog to chose texture then I get the mesh just the way I want it.
That is with a material node but no texture loaded.
I want to get the same but without hawing to click cancel in a dialog.
How are you "loading" the textures?
cheers,
Thomas