I hope there is a good reason. While I wait I think ill try Redshift, has anyone tried it, it seems fast

this is the reason we have forum - to help each other..some engines don't even have that..so get the best out of it =)3dgeeks wrote:This getting ridiculous. No posts from Karba for 1 month now. We are left to answer our own posts.
..maybe he's not a robot & need a vacation from time to time or do You thing Guys work 24/7 round year?..3dgeeks wrote: I hope there is a good reason. While I wait I think ill try Redshift, has anyone tried it, it seems fast
Four to be precise, plus some standalone development... So, be patient please - all the Otoy developers are working hard to supply you by the new features, trying not rise too much the cost of development (and your final price as the consequence).prodviz wrote:If you are working in Maya for example, then your developer is working on at least 2 apps ...
This is normal for any software. And Octane has a lot more frequent updates than a lot of other software. You can wait for e.g. a year before the next version of some 3D-apps with new features be released...prodviz wrote:... and no matter how hard he works, or how good a job he's doing (and you are Jim) then he's always going to be spread a little thinner, which leads to people waiting for updates, which leads to people having issues.
This is obvious. The same obvious as the fact that in this case you should have been ready to pay for all this lot of developers by the cosmic price of just one plugin... You can google for the annual price of experienced C++ developer. Multiply it by the amount you need to be dedicated for the software of your choice. Then divide it by rough estimation of 3D-artists who is ready to buy and work with this software (this is named "market capacity", and this is too far from amount of Angry Birds users, even for 3ds Max). And then just think: how many of them will be ready to pay the price you got on annually basis (to support such amount of developers of just one plugin)...prodviz wrote:Even with C4D, if indeed there is just 1 guy working on this plugin, then like you say, if the developer is on holiday then there could be issues.
Maybe it's too early for Otoy, budget wise, but a way to solve this would be to have a minimum of 2 people per plugin and ideally a small team, so there would always be someone to answer queries and develop plugins/provide development builds.