Batch Render Multiple Cameras
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Is there a way to render different cameras in one scene with Backburner (or any other tool)?
Last edited by RobSteady on Sun Mar 22, 2015 11:15 am, edited 1 time in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
I am a C4D user and needed exactly same thing two days ago. there were 5 cameras in the scene.
This is how i did: Added 6th camera that was moved to the exact positions where all 5 static ones. (didnt forget to set exposure, gamma changes too)
then rendered 5 frames animation as image squenze. that worked like a char for me.
This is how i did: Added 6th camera that was moved to the exact positions where all 5 static ones. (didnt forget to set exposure, gamma changes too)
then rendered 5 frames animation as image squenze. that worked like a char for me.
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
- WhaleHunter
- Posts: 61
- Joined: Wed May 14, 2014 8:49 am
Begin with the max help file.
Search "Batch Rendering"
bam!
So many options - with actual instructions..
1.Build a queue of camera tasks that are managed by the Batch Render tool
2.Set up a series of jobs as network rendering assignments to be coordinated by Backburner
3.Use the Batch Render tool to set up a queue of camera tasks to render different views and pass them to Backburner for rendering management.
Search "Batch Rendering"
bam!
So many options - with actual instructions..

1.Build a queue of camera tasks that are managed by the Batch Render tool
2.Set up a series of jobs as network rendering assignments to be coordinated by Backburner
3.Use the Batch Render tool to set up a queue of camera tasks to render different views and pass them to Backburner for rendering management.