Batch Render Multiple Cameras

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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RobSteady
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Is there a way to render different cameras in one scene with Backburner (or any other tool)?
Last edited by RobSteady on Sun Mar 22, 2015 11:15 am, edited 1 time in total.
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sadece
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I am a C4D user and needed exactly same thing two days ago. there were 5 cameras in the scene.
This is how i did: Added 6th camera that was moved to the exact positions where all 5 static ones. (didnt forget to set exposure, gamma changes too)
then rendered 5 frames animation as image squenze. that worked like a char for me.
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reckless
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I am building a similar multi cam animation. would be great to know more about batch rendering the whole things at once.
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WhaleHunter
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Begin with the max help file.

Search "Batch Rendering"

bam!
So many options - with actual instructions.. :)

1.Build a queue of camera tasks that are managed by the Batch Render tool
2.Set up a series of jobs as network rendering assignments to be coordinated by Backburner
3.Use the Batch Render tool to set up a queue of camera tasks to render different views and pass them to Backburner for rendering management.
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