I'm puzzled , probably doing something wrong but It seems to me that (once the opacity is set to 0) , the lights shouldn't interact with the surrounding geometry, exept to spread luminosity around. (I get ambiant occlusion casted from the lights on the walls It's close to in direct lighting, both in ambiant occlusion and diffuse mode with ambiant occlusion)
Plus the behavior of the light doesn't seem very natural to me... In this picture, I added a quad light around the lampshade, made It 0% opaque and I find wierd the way It shows against the wall... am I missing something?
Thank you!
