fireflys
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- billyjoe2014
- Posts: 37
- Joined: Thu Jul 03, 2014 3:39 am
I've read the manuals but... with indoor lights and reflective surfaces, they seem to appear no matter what tweaking and render kernel I try. Any tips on how to deal with this problem?
I think they are a function of having glossy or specular materials with too much reflection. But the easy solution is to put Image->hot_pixel to 0, and increase Kernel->Caustic Blur is any till remain.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- billyjoe2014
- Posts: 37
- Joined: Thu Jul 03, 2014 3:39 am
Thanks for the help. There are some windows in the scene. The default free shader had opacity set at 100% which just made the glass a mirror so I reduced it to 12%, sort of what I did in Poser/firefly which improved visibility through the glass and let more light from the outside into the room. I did try changing the caustic blur, but in the wrong direction, to zero, duh
Increasing is helping a lot. In the reflection node the entry is an rgb color, white. I wouldn't know how to reduce it unless that would be changing it to a gray? Sorry, I'm using path tracing and I don't see an entry for hot pixel.

- billyjoe2014
- Posts: 37
- Joined: Thu Jul 03, 2014 3:39 am
Ok I found the hot pixel entry in imager, I almost never go there lol