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Our graduation project, the short film called "102807" is finally online. All the CG shots were rendered in Octane, except the particle shots. Beside some trouble and limitations in compositing, it was a blast to work with Octane.
The film is the outcome of the collaboration between me and a fellow student. Idea, concept and development was all done by ourselfs, except the sound part was outsourced.
Originally we decided to use vrayforc4d, but altough we would have had access to a renderfarm, we recognizedthat we would have too many frames to render. In the end we had roughly 40 shots with CG elements and approximately 2700 frames to render.
The knowledge about Octane's renderspeed and the advantage of an unbiased renderengine in terms of saving time when setting up the lightsetup, led us to the decision to buy octane and a new PC.
We had rendertimes between 12 seconds and 8 minutes.
The limitations in compositing (we almost finished one week before renderpasses were introduced), the buggy motion blur in combination with compositing and the lack of realtime values when it comes to fstop and shutterspeed gave us the biggest headaches.
The fact that i bought a GPU with 6gb VRAM was the reason we didn't run into technical limitations. So we could use 4k maps on the goggles. Something we realised wasn't necessary but hey... why not?:D
Modeling was done in c4d, texturing and detailing in zbrush and photoshop.
p3taoctane wrote:Very nicely done! All the shots a re nicely timed. The end shot particularly makes you think. Well done,
Did you use Realflow on the liquid effects?
Peter
Yes we used RealFlow for the particle and fluid simulation.
Another detail: we shot our own HDRI of the Location. That gave us the possibility to light the CG elements almost entirely with this HDRI. Sometimes a few adjustments were needed, but it let us set up the base lighting pretty quickly.