A little thing about morph mixer

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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CANDITO
Licensed Customer
Posts: 161
Joined: Fri Feb 21, 2014 9:49 pm

Hello,

just a little thing i noticed about the use of the morph mixer with octane,
i you cycle a bunch of keys on your morph targets and don't deactivate
instance LW clones in your render target, cycle won't work, you will just
get the animation on your first keyframes...
Hope this will help, just did 600 frames last night and realize this this morning ;)
Cheers

Oliv
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, this is a know behavior. The instances cant't have deformations, all inherit the shape of the first one.

-Juanjo
CANDITO
Licensed Customer
Posts: 161
Joined: Fri Feb 21, 2014 9:49 pm

In fact it's not an instance, it's an object with a morphmixer apply on it

Oliv
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

But the object with the morph deformations doesn't have LW clones in the scene?

-Juanjo
CANDITO
Licensed Customer
Posts: 161
Joined: Fri Feb 21, 2014 9:49 pm

Yes indeed,

so the cycling process of the original object is also
affected by it?
Anyway thanks juanjo for your help!

Oliv
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