I’m trying to reproduce a material from Octane Standalone in the Blender Plugin and can’t seem to find equivalent inputs.
Specifically, I am trying to re-produce in the Blender Plugin a cloud material as outlined in the below post:
http://render.otoy.com/forum/viewtopic.php?f=9&t=44337
The Gamma input seems to be missing from the Turbulence texture. See attached screen shots. The Gamma input is available in Octane Standalone’s Turbulence texture. But I don’t see that in the Blender Plugin’s Turbulence node. Am I doing something incorrectly? How do I get the Gamma input in the Blender Plugin's Turbulence texture?
Another thing I am confused about is finding the equvilent UVW transform and Projection settings. Standalone has an option to use 3d Transform as “XYZ to UVW” and to set the projection’s coordinate space to “world space.” How would I set that up in the Blender Plugin?