Where is the Gamma input for the Turbulence texture?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

I’m trying to reproduce a material from Octane Standalone in the Blender Plugin and can’t seem to find equivalent inputs.

Specifically, I am trying to re-produce in the Blender Plugin a cloud material as outlined in the below post:

http://render.otoy.com/forum/viewtopic.php?f=9&t=44337

The Gamma input seems to be missing from the Turbulence texture. See attached screen shots. The Gamma input is available in Octane Standalone’s Turbulence texture. But I don’t see that in the Blender Plugin’s Turbulence node. Am I doing something incorrectly? How do I get the Gamma input in the Blender Plugin's Turbulence texture?

Another thing I am confused about is finding the equvilent UVW transform and Projection settings. Standalone has an option to use 3d Transform as “XYZ to UVW” and to set the projection’s coordinate space to “world space.” How would I set that up in the Blender Plugin?
Attachments
Standalone.jpg
Blender-Plugin.jpg
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ASUS STRIX Z490-E
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Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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