Hello!
I'm trying to render a room with some curtains and I can't find a way to change the opacity based on the incidence angle.
How would you do that?
Thank you!
Fresnel node / incidence?
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- marchermitte
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Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
what do you mean exactly ?
you want light transmitting through curtains, like cloth ?
use the diffuse transmission channel (make a new diffuse mat, connect it and hook up a floattexture to it's transmission input) and play with the values until it looks good.
Radiance
you want light transmitting through curtains, like cloth ?
use the diffuse transmission channel (make a new diffuse mat, connect it and hook up a floattexture to it's transmission input) and play with the values until it looks good.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
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Sounds easy... thank you!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
I think we need fresnel node anyway. Its very usefull shading node.
Intel Core i7 930 2.80GHz / 6Gb / GeForce GTX 470 / Win7