Fresnel node / incidence?

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marchermitte
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Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
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Hello!
I'm trying to render a room with some curtains and I can't find a way to change the opacity based on the incidence angle.
How would you do that?
Thank you!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

what do you mean exactly ?
you want light transmitting through curtains, like cloth ?

use the diffuse transmission channel (make a new diffuse mat, connect it and hook up a floattexture to it's transmission input) and play with the values until it looks good.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
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Sounds easy... thank you!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Shiva3D
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Joined: Wed Apr 28, 2010 9:23 pm
Location: Ukraine
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I think we need fresnel node anyway. Its very usefull shading node.
Intel Core i7 930 2.80GHz / 6Gb / GeForce GTX 470 / Win7
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