'Screen' Mapping for the environment HDR - help?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Jani
Licensed Customer
Posts: 82
Joined: Tue Nov 20, 2012 12:44 pm

Is there any way to replicate the behaviour of 3ds Max's own 'screen' type of projection for the environment?

I basically want to match virtual camera's perspective to that of the photograph I've taken.

This feature is already a part of standalone (since 1.2 -> watch: at 1:12), it's just that I find it (or a way to mimick it) within max.

Any help would be greatly appreciated.
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x RTX 3090
akira
Licensed Customer
Posts: 94
Joined: Sun May 30, 2010 4:33 pm

yes you can preview viewport backgroud in octane viewport but you can't save image with it.

http://render.otoy.com/forum/viewtopic. ... nd#p214563

steps:

1. Views -> Viewport Background -> Custom Image Files to setup viewport background
2. under Kernel tab of Render Setup Window
turn on "use viewport background"
turn on "alphachannel"
turn off "keep_environment"
3. open OctaneRender viewport to see results.
Jani
Licensed Customer
Posts: 82
Joined: Tue Nov 20, 2012 12:44 pm

Thanks very much, that worked :)
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x RTX 3090
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