This project was inspired by an image from a West Elm catalog. My first attempt at architectural visualization.
Inspiration / Reference:
Interior Architectural Visualization
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Very nice. and clean - noise free for interiors. i like the mirror's frame modelling and material.
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
As sadece says - very nice and clean!
I like the warm tone in the first image.
could you please add kernel / rendertime / samples - so we can learn?
I like the warm tone in the first image.
could you please add kernel / rendertime / samples - so we can learn?

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Hey guys,
Thanks for the feedback and kind words!
I did a short write-up about how I put the scene together on my site. Here's a link: http://www.futoryan.com/blog/2015/1/1/mirror-mirror
A quick summary:
Rendered on GTX 780M 4GB
Resolution: 2000x2000
Kernal: Path Tracing
Samples: 2000
Render Time: ~40 minutes (as I remember it, could have been slightly longer)
As I mentioned in the write-up, I think I could have gotten away with less samples, maybe 500 and some noise reduction in post, but I wasn't in a hurry and wanted to see what it would look like with the settings cranked up (is 2000 samples cranked up?).
Best,
Dmitry
Thanks for the feedback and kind words!
I did a short write-up about how I put the scene together on my site. Here's a link: http://www.futoryan.com/blog/2015/1/1/mirror-mirror
A quick summary:
Rendered on GTX 780M 4GB
Resolution: 2000x2000
Kernal: Path Tracing
Samples: 2000
Render Time: ~40 minutes (as I remember it, could have been slightly longer)
As I mentioned in the write-up, I think I could have gotten away with less samples, maybe 500 and some noise reduction in post, but I wasn't in a hurry and wanted to see what it would look like with the settings cranked up (is 2000 samples cranked up?).
Best,
Dmitry