Lua script for texture animation?

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grimm
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It looks like there are several issues. The first one and the easy one to fix is that the gamma was not being applied, so I have passed that through the node now. The second problem is that when the environment is using the script node for it's texture the importance sampling doesn't do anything. This is where you are getting your hard shadows, etc. If you turn it off on a normal texture node it looks just like the script node. It's either something I'm not setting up correctly for the texture or there is a bug.
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Rikk The Gaijin
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Hopefully someone from Octane team will see this, and will help you figure it out.
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abstrax
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Rikk The Gaijin wrote:Hopefully someone from Octane team will see this, and will help you figure it out.
We will have a look at this asap.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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grimm
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This will be fixed in the next version. :D
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ParviainenArk
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Sounds great, looking forward to updates! :)
gardeler
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Great work Grimm! I wish I could do what you, (and everybody else that understands code), can. Would make my life so much easier.

Well, maybe next life.

Big kudos to you from DK! :D
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Refracty
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Hi,
just a question regarding the texture animation.
When I have a scene with no object animation and time slider. How can I save a batch of the duration of the texture animation?
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Refracty
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When I import a dummy alembic scene with a time slider animation I can render out the animation without a problem.
So it is working, but idially I need to find the timeslider button if there is no alembic scene loaded.
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Refracty
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Now I see. With the Ol Ready Cam Script it works fine even without a dummy alembic. Cool
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grimm
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Sorry I didn't respond sooner. Good, you got it figured out, the script doesn't control the animation time, it just reacts to changes in the time or frame. You need another script to control the time/frame changes for it to work right.
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