
I am trying to make candle flame and it works fine with LW renderer. It is based on luminous materials with gradient texture layers that adjust the transparency by object height (Y distance to object).
I have tried to make it to work in Octane but it seems not working no matter how I try to do it.
I know Octane cannot use LW texture layers but it can use LW procedurals so here's what I am trying:
Nodes: Octane diffuse mat,Octane texture image,DP kit Surface layer+
The surf layer+ contains the gradients as texture layers and its transparency output is connected to Octane texture image's Procedural input (also tried color output, no help) and the texture is connected to Octane diffuse material Opacity input. It seems to do SOMETHING but not correctly so my main question is: is it possible to use the Procedural input like this? To me it looks like it could work as Octane generates the image map on the fly but it still may be impossible to do it like this in Octane.
Also is the Transmission comparable to LW's Luminosity or do I need to use Emitter node? If so, how I can make that gradient-built image map to act as emitter texture? I don't seem to get that to work either.
If that is impossible like that, then how can I do it? How can I adjust surface transparency with gradients based on object height? Using Octane gradients does not seem to work as they don't have the features that LW gradients have (like input parameter for object distance).
Am I totally on the way to destruction or is there still hope with this?

Any help will be highly appreciated

Antti