Material Layers

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profbetis
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Many times I have needed surfaces with multiple layers of materials.
  • - Rain drops on glass
    - Car shader (glossy coat on top of metallic rough surface)
    - Screens on devices or appliances
    - Graffiti on concrete walls
    - Labels on objects/machines
    - Ink/pencil on paper
    - Explosion decals on a surface
While technically these could be accomplished with a Mix Material node, sometimes you need multiple layers that are physically stacked. Sometimes I can accomplish this by duplicating the mesh and expanding the surfaces just barely and apply a separate material for this, but this is not a good solution, especially for multiple layers. Imagine if I had a wall to put a ton of posters/graffiti/decals to place on it. Would I need another Mix Material with each one and have a huge chain of them? Not elegant.

In real life many surfaces have layers of thin materials on them. I think this is the correct (and physically based solution) to this problem.
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itsallgoode9
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Yeah, I really wish they would implement this method if working. I like having the nodes and whatnot but for some things, like what you mentioned, it is unneeded complexity and just plain inefficient
Last edited by itsallgoode9 on Wed Nov 12, 2014 7:12 pm, edited 1 time in total.
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profbetis
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Really? Is no one else interested in this?
Last edited by profbetis on Thu Nov 13, 2014 2:51 pm, edited 1 time in total.
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+1
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+1
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glimpse
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Have to agree on this =) would be nice & welcome feature upgrade if OTOY would consider. Current material mixing is a bit limiting, Yeah You can find some workarounds, but..
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+1
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+ 1
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