I'm fairly new to Octane and I'm having a hard time replicating the shader presets from the standalone application.
For instance, I'd love to have a car paint shader for LightWave, but I can't figure out how it was made.
I have tried using two gloss materials, one very reflective and the other a bit less, then using the material mixer - but I honestly don't get satisfied with the results.
I am totally missing something, and I'd love to learn more about how to make shaders for use in Octane for LightWave.
Request a guide to build shaders with Octane
Moderator: juanjgon
Do you know a car shader in the Standalone liveDB that do you like to replicate in LW? ... currently the liveDB feature is not available in the LW plugin (I am working on it), but it is really easy build a LW shader using the Standalone as reference ... the nodes and the parameters are the same.
Let me know what car liveDB shader do you want in LW, and I can build for you the same shader in LW
-Juanjo
Let me know what car liveDB shader do you want in LW, and I can build for you the same shader in LW

-Juanjo
That would be awesome!
Could you also shed some light on how you interpret or read the vertical stack of nodes in Standalone? It seems a bit messy to me..
Basically, any of the car shaders would be of interest. There's the plain red or black ones for instance.
I think what's throwing me off is that you can't see the nodes used like in the usual node graph, it's all listed vertically, so I don't see what's what and can sort out how it was put together in the first place.
So building a car shader would be a starting point to
a) have something really cool to put on car models obviously
b) a nice way to learn how to make a shader from scratch.

Basically, any of the car shaders would be of interest. There's the plain red or black ones for instance.
I think what's throwing me off is that you can't see the nodes used like in the usual node graph, it's all listed vertically, so I don't see what's what and can sort out how it was put together in the first place.
So building a car shader would be a starting point to
a) have something really cool to put on car models obviously
b) a nice way to learn how to make a shader from scratch.
Modo & LightWave 3D | Win 10 x64 | RTX 2080 Ti | Threadripper 2920x | 128GB
This is the CarPaint - Cherry Red ... of course the final tone, reflections and so on are related to the lighting, environment and tone mapping settings in your scene.
-Juanjo
-Juanjo
- Attachments
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- car_paint.rar
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