Rendering smoke effect

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Hi, just an information,
is there a way to create and render a smoke effect using Octane and 3ds particle system or this feature is still missing? I've been using the particle flow but it only seems to render mesh-type particles.
Thanks,
Max.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

i think mesh only Would be nice to see cloud/smoke/fire system I imaging with octane smoke and fire would look so cool
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

wastzzz wrote:Hi, just an information,
is there a way to create and render a smoke effect using Octane and 3ds particle system or this feature is still missing? I've been using the particle flow but it only seems to render mesh-type particles.
Thanks,
Max.
Hi, i'm trying to achieve this effect too, but Octane doesn't support particle age map and mblur particle map ... i have to explore more. For now resuslts are not convincing. When i reach a good result i will it.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

this is the best i could do
if anyone knows please tell us
Attachments
smoke_octane.zip
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wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

coilbook wrote:this is the best i could do
if anyone knows please tell us
Just tried your file, so basically you applied a falloff map to the opacity channel.
Well I guess this is the best we can do at the moment, we just have to wait for more particle rendering features.
Thank you,
Max.
dive
Licensed Customer
Posts: 78
Joined: Thu Jul 10, 2014 5:35 pm

have you tried using crate by exocortex, caching the particle simulation as an alembic, and then importing that alembic file into octane standalone? i don't know if octane alembic can read a point cloud cache but i'm going to try this tomorrow
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