Hi, just an information,
is there a way to create and render a smoke effect using Octane and 3ds particle system or this feature is still missing? I've been using the particle flow but it only seems to render mesh-type particles.
Thanks,
Max.
Rendering smoke effect
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- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hi, i'm trying to achieve this effect too, but Octane doesn't support particle age map and mblur particle map ... i have to explore more. For now resuslts are not convincing. When i reach a good result i will it.wastzzz wrote:Hi, just an information,
is there a way to create and render a smoke effect using Octane and 3ds particle system or this feature is still missing? I've been using the particle flow but it only seems to render mesh-type particles.
Thanks,
Max.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
this is the best i could do
if anyone knows please tell us
if anyone knows please tell us
- Attachments
-
- smoke_octane.zip
- (20.54 KiB) Downloaded 248 times
Just tried your file, so basically you applied a falloff map to the opacity channel.coilbook wrote:this is the best i could do
if anyone knows please tell us
Well I guess this is the best we can do at the moment, we just have to wait for more particle rendering features.
Thank you,
Max.