stratified wrote:Hi guys,
The next standalone release will ship with an updated version of this script. It supports PNG and EXR saving and allows scrollingIt doesn't handle animations yet, I didn't have time for that.
cheers,
Thomas
YES!
stratified wrote:Hi guys,
The next standalone release will ship with an updated version of this script. It supports PNG and EXR saving and allows scrollingIt doesn't handle animations yet, I didn't have time for that.
cheers,
Thomas
Most of the scripts here are probably not maintained any more. These days this script ships with the standalone. You can run it via the menu script -> Batch rendering.yazganarikan wrote:Hi,
I tried all the batch render scripts in this forum I can find. I have two problems with the scripts.
1. I cannot set the sample amount, when the script starts it tries to render all the way to 16000 samples. I tried to set the limit from slider in the script UI and the render target sample limit. Doesn't work.
2. From the script on this page. I got this messag:e Error raised in callback:
[string "batch_render (1).lua"]:394: attempt to call field 'saveImage' (a nil value)
This script in standalone versions render only from cameras in current scene, but i want batch render from many scenes with its own cameras (scene_1.orbx -> camera_1,camera_2+scene_2.orbx ->camera_1, camera_2). Have ideas?stratified wrote:Most of the scripts here are probably not maintained any more. These days this script ships with the standalone. You can run it via the menu script -> Batch rendering.yazganarikan wrote:Hi,
I tried all the batch render scripts in this forum I can find. I have two problems with the scripts.
1. I cannot set the sample amount, when the script starts it tries to render all the way to 16000 samples. I tried to set the limit from slider in the script UI and the render target sample limit. Doesn't work.
2. From the script on this page. I got this messag:e Error raised in callback:
[string "batch_render (1).lua"]:394: attempt to call field 'saveImage' (a nil value)
cheers,
Thomas
You could write a script that loads another project every time and then renders all the render targets in those projects.Scrudje wrote:This script in standalone versions render only from cameras in current scene, but i want batch render from many scenes with its own cameras (scene_1.orbx -> camera_1,camera_2+scene_2.orbx ->camera_1, camera_2). Have ideas?stratified wrote:Most of the scripts here are probably not maintained any more. These days this script ships with the standalone. You can run it via the menu script -> Batch rendering.yazganarikan wrote:Hi,
I tried all the batch render scripts in this forum I can find. I have two problems with the scripts.
1. I cannot set the sample amount, when the script starts it tries to render all the way to 16000 samples. I tried to set the limit from slider in the script UI and the render target sample limit. Doesn't work.
2. From the script on this page. I got this messag:e Error raised in callback:
[string "batch_render (1).lua"]:394: attempt to call field 'saveImage' (a nil value)
cheers,
Thomas
Because it is nonsense.smicha wrote:why not open octane as many times as you have orbx and then render them at once - each orbx in another octane
Hey Thomas,stratified wrote:Hi guys,
The next standalone release will ship with an updated version of this script. It supports PNG and EXR saving and allows scrollingIt doesn't handle animations yet, I didn't have time for that.
cheers,
Thomas