Random Color changes randomseed during animation
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Hi does anyone know why would random color seed just change during animation making my trees in background different color. Thank you
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- random_color.mp4
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answered my own question
i think itoo forest changes random color seed if trees/ grass are assigned to active camera view that lets grass to be visible only in camera
i think itoo forest changes random color seed if trees/ grass are assigned to active camera view that lets grass to be visible only in camera
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- random_color_grass.mp4
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itoo forest reply
"Thanks for reporting the problem. It seems random color texture uses the object's geometry to compute random seeds, so in this case it generates different values because geometry is non-static.
Unfortunately we cannot fix the problem. This is something should be checked by the Otoy team."
"Thanks for reporting the problem. It seems random color texture uses the object's geometry to compute random seeds, so in this case it generates different values because geometry is non-static.
Unfortunately we cannot fix the problem. This is something should be checked by the Otoy team."
We are planing to use special seed values per instance which should be constant from frame to frame. At the moment there is no way to keep color with changing object number.coilbook wrote:itoo forest reply
"Thanks for reporting the problem. It seems random color texture uses the object's geometry to compute random seeds, so in this case it generates different values because geometry is non-static.
Unfortunately we cannot fix the problem. This is something should be checked by the Otoy team."
Thanks!Karba wrote:We are planing to use special seed values per instance which should be constant from frame to frame. At the moment there is no way to keep color with changing object number.coilbook wrote:itoo forest reply
"Thanks for reporting the problem. It seems random color texture uses the object's geometry to compute random seeds, so in this case it generates different values because geometry is non-static.
Unfortunately we cannot fix the problem. This is something should be checked by the Otoy team."