Volumetric Generators!

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profbetis
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Nice! it looks good! How did you manage to have the surface of the shape not show up and just get the inside?
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FractalBuddha
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Thank you :)
I placed the camera the closest possible of the surface and adjusted the offset to be in front of a hole.

I wish I could set myself the coordinates of the volumetric texture.
Imagine reality

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profbetis
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You can actually, you can put a transform node on the generator is think, but then you can only do one type of transform : Scale, rotations, or translation. but it does work!
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coilbook
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profbetis wrote:Here's another test
Image

On this one, I used a custom model of a little clay cube I made a while ago... nothing special, just needed something with a surface beneath it and a different shape.

Anyway I had to turn on the caustic blur to get the light to come through and see how the shadows were rendered. I think the shadows are also only cast by what's drawn.

This shape also lets you see better the weird surface vs. volume SSS which I think needs to be addressed. Why isn't the volume being lit up like the surface? I wonder if it's because the density is far less inside the volume than it is at the surface? or maybe it's that it's being calculated incorrectly?
this is so cool I wonder if anyone has texture for 3ds max plugin thanks
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profbetis
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Unfortunately a past update removed this functionality in favor of properly intersecting specular materials. Perhaps in the future they'll try to bring this back. :(
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coilbook
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profbetis wrote:Unfortunately a past update removed this functionality in favor of properly intersecting specular materials. Perhaps in the future they'll try to bring this back. :(
Thank you
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acc24ex
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fugg this - I was really pumped to try out this right now, tried on 1.18 kernel not working - damn it - otoyctane give us moar cool things to play with, pls
Dakati
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I cant seem to get it to work for me, any ideas? I downloaded your example too. All I get is a white sphere
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Chris
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It does not work anymore ;)
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jevaone
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This is amazing. Is it possible to achieve the same thing with the C4D version of Octane? Or is this only in the Standalone.
thanks!
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