hello juanjo
i d like to know if the octane checks texture could be applied to the bump glossy and diffuse materiel cause to my part, doesn t work.
thank you
OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Moderator: juanjgon
Sure thing, although it works fine on my Asus, Zotac and Gigabyte cards. AFAIK it's not limited to MSI cards only:)atnreg wrote:No I haven't but it seems to be for certain MSI cards only. Mine is GigabyteGodstrike wrote: Have you tried MSI Afterburner? Works a treat on my 2 x GTX 590's and 2 x GTX 580 3GB's. When I set my rig up for a big render I dial the fans to 85% and also turn up my PCI fan controller to maximise air-flow through the case. I get about 80 - 85 degrees on average.
I also downloaded EVGA PrecisionX which has similar features. Thanks for the tip anyway
I am using version 3.0, and version 4.0 has just been released.
Ryzen 5800x at 4.4GHz | 32GB | 1 x 3090 ti | 1 x RTX 2080 ti
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Whenever I overclock TITANs they render without problems but here and there my 3D locks up ( for using OpenGL I guess ), maybe I should overclock all other cards except the display card.
19 x NVIDIA GTX http://www.borisgoreta.com
Oh, ok, then I might try it, the EVGA software is confusing and complicated because of the 'fancy' graphical interface. Why these software need to look like some game?Godstrike wrote:Sure thing, although it works fine on my Asus, Zotac and Gigabyte cards. AFAIK it's not limited to MSI cards only:)atnreg wrote:No I haven't but it seems to be for certain MSI cards only. Mine is GigabyteGodstrike wrote: Have you tried MSI Afterburner? Works a treat on my 2 x GTX 590's and 2 x GTX 580 3GB's. When I set my rig up for a big render I dial the fans to 85% and also turn up my PCI fan controller to maximise air-flow through the case. I get about 80 - 85 degrees on average.
I also downloaded EVGA PrecisionX which has similar features. Thanks for the tip anyway
I am using version 3.0, and version 4.0 has just been released.

Afterburner looks much cleaner, thanks for the tip

AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

The checks texture can't produce a bump map, the black and white checks don't have a local gradient to make possible a bump effect. You need a texture map like a grid, perhaps something like this:sigmamoon wrote:hello juanjo
i d like to know if the octane checks texture could be applied to the bump glossy and diffuse materiel cause to my part, doesn t work.
thank you
http://www.thebest3d.com/dogwaffle/lua/ ... d800b4.jpg
-Juanjo
WOW Afterburner is great! It is very customizable (almost too much, it takes long time to get all the icons and monitor config as you want and customization is a bit complicatedatnreg wrote:Oh, ok, then I might try it, the EVGA software is confusing and complicated because of the 'fancy' graphical interface. Why these software need to look like some game?Godstrike wrote:Have you tried MSI Afterburner?
AFAIK it's not limited to MSI cards only:)
I am using version 3.0, and version 4.0 has just been released.![]()
Afterburner looks much cleaner, thanks for the tip


Thank you very much!
Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Fantastic, this made my day, in fact, a whole week ! 

19 x NVIDIA GTX http://www.borisgoreta.com
In theory now picking should support pick surfaces in the instances, or pick over any kind of camera configuration (orthographic, lens shift, perspective correction, etc.)BorisGoreta wrote:Fantastic, this made my day, in fact, a whole week !
-Juanjo
Thanks juanjo, i did that, but it could be so fun to directly use the check texture (quicker).juanjgon wrote:The checks texture can't produce a bump map, the black and white checks don't have a local gradient to make possible a bump effect. You need a texture map like a grid, perhaps something like this:sigmamoon wrote:hello juanjo
i d like to know if the octane checks texture could be applied to the bump glossy and diffuse materiel cause to my part, doesn t work.
thank you
http://www.thebest3d.com/dogwaffle/lua/ ... d800b4.jpg
-Juanjo
I have an another request
I have some problem with "cast shadow" of the lights
it s always ON for me , even if i uncheck the option. Is it only my way (i use the 2.6.1 version)