octane values scale / decimals issue

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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emihich
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+1
nagboy
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This is how it manifests itself on my machine. Every single value i enter gets a random number in the end:

Image

As a person who likes symmetry, round numbers and order a little part of me dies every time i see this happening.

My scene pretty much feels like:
Image

Or:
Image
gueoct
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nagboy wrote:This is how it manifests itself on my machine. Every single value i enter gets a random number in the end:
As a person who likes symmetry, round numbers and order a little part of me dies every time i see this happening.
:lol:
We could say 128,8 cm or 128,800004 does not make any difference
but it´s an horror to work with!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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cmatias
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I believe it's another post of mine that inspired this discussion.

Using decimals in 3ds max is very hard for me, because I use a french keyboard (Damn! am I french ???!!) and I must use comma (,) for decimals and the comma sign can't be typed from the numpad...

(please don't ask me to change my windows settings. I ain't got enough money to by a computer for each software I use!)

Well, I must admit I've never use that much decimals as with Octane.

so +1
gueoct
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cmatias wrote:I believe it's another post of mine that inspired this discussion.
You are right; it was that turbulence map issue that brought back memories of my post two years ago...

http://render.otoy.com/forum/viewtopic.php?f=27&t=22924

Karba´s answer was: "There is not another way, sorry."
BUT after a while, that problem got solved and roughness scale changed...

Since this topic has been raised a couple of times and it seems quite bunch of users agree:
Please, Karba, attend to this issue, or at least comment!
Thanks, gueoct
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Karba
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I had to rewrite how glossy/specular materials work to bring it to proper scale.
This is a different case.

We are going to introduce metric system in octane for proper values instead of fixed meters, but not at the moment.
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cmatias
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Karba wrote:I had to rewrite how glossy/specular materials work to bring it to proper scale.
This is a different case.
We are going to introduce metric system in octane for proper values instead of fixed meters, but not at the moment.
Hi Karba!
It sounds good to me.
I'm an Octane Addict. Check it out : http://folio.matias.fr
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suvakas
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Karba wrote:I had to rewrite how glossy/specular materials work to bring it to proper scale.
This is a different case.

We are going to introduce metric system in octane for proper values instead of fixed meters, but not at the moment.
I'm not sure you get the point what we are talking about here.
It's all about how numbers are presented on Octane materials UI. It takes more time to input values like 0.001.
We would like you to use more reasonable numbers for UI. Those could still be floats, but with not so many decimal places. For example 0.001 could be presented as 1 on UI and you could divide it by 1000 internally. It's about user friendliness.
When I wrote plugin for Indigo, then i did exactly that. Used reasonable numbers for UI and divided by whatever I needed internally.
I hope it makes sense.

Suv
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Karba
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suvakas wrote:
Karba wrote:I had to rewrite how glossy/specular materials work to bring it to proper scale.
This is a different case.

We are going to introduce metric system in octane for proper values instead of fixed meters, but not at the moment.
I'm not sure you get the point what we are talking about here.
It's all about how numbers are presented on Octane materials UI. It takes more time to input values like 0.001.
We would like you to use more reasonable numbers for UI. Those could still be floats, but with not so many decimal places. For example 0.001 could be presented as 1 on UI and you could divide it by 1000 internally. It's about user friendliness.
When I wrote plugin for Indigo, then i did exactly that. Used reasonable numbers for UI and divided by whatever I needed internally.
I hope it makes sense.

Suv
Instead of typing 0.001 you could type 0.1cm, or 1mm if you work with cm or mm. basically 0.001 means grain size 0.001m in case of turbulence texture scale.
riggles
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Karba wrote:Instead of typing 0.001 you could type 0.1cm, or 1mm if you work with cm or mm. basically 0.001 means grain size 0.001m in case of turbulence texture scale.
Tone deaf.
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