OctaneRender for Carrara 2.06.0050 [Stable]

Carrara (Integrated Plugin developed by Sighman)
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Tested Sunlight Widget in 8.1 works fine. Thanks.

It took a bit of getting used to vs DAZ where you set the hour and position in the world. That makes it feel like you are dealing with 2 parameters, however I see from this rotate that it's just one.

As an aside I see from the Carmera DOF pop up that parameters changed within a popup can affect the view port instantly. Does this mean that it is possible to update the viewport from within all sorts of popup boxes? That would be a great help in some situations, like the day and time of day.

Thanks.
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orion_uk
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Joined: Tue Oct 25, 2011 2:56 pm

Sadly my input on this build may be some what slacking until I can repair my computer!

My system was running fine with all three 660 Ti`s until yesterday and all of a sudden things have gone wrong!

After rebooting my system my 3rd graphics card`s fan goes absolutely NUTS and the noise is unbearable! I am trying my best to find a solution but have had to go back to a two card system for now :( Its strange as I have tested ALL of my cards separately in both machines and with one or two (any card) they work perfectly well with no symptoms! as soon as I add a third card to the last PCIE slot (any one of my cards, it does not matter which one!) then the card in the last slot goes mental :( The only thing I can think of is trying a fresh install of windows to see how that goes! I have removed ALL drivers (and deleted them) tried all the install disks and downloaded latest drivers for all cards, basically anything I can think of! (if you guys have any tips that would be great please?) so it looks like I am stuck on a two card system while I back up my data and do a fresh install of windows! This is NOT plugin related (I don't even need to start Carrara for the card to go nuts, actually, I don't have to start anything except windows!) what a pain!

Sorry this is an off topic post but wanted to explain my lack of input on this build, shame really as I see Sighman has added a few things I requested (Thank you Sighman) and would love to test them. On the bright side, my other system now has a 660 Ti in it so I can run this amazing plugin on two systems :)

Keep up the great work guys and Sighman, once again thank you for all your hard work :)

With a lot of uninstalling of drivers and reinstalling and various methods of messing about I can get all three cards to 'work' (with out SLI bridges) but as soon as I reboot the system I am back to square one with a noisy system :(

Sorry for long(ish) post but I aim to be up & running/stable ASAP, time will tell... :roll:
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Orion_uk

I sympathise having had similar issues earlier in the year. I'll give you a probable reason for the sound going nuts. something is touching a fan.

Is it crowded? Look closely, tie up any loose cables, run open for a while. If I think of more I'll come back.
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orion_uk
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Joined: Tue Oct 25, 2011 2:56 pm

SciFiFunk wrote:Orion_uk

I sympathise having had similar issues earlier in the year. I'll give you a probable reason for the sound going nuts. something is touching a fan.

Is it crowded? Look closely, tie up any loose cables, run open for a while. If I think of more I'll come back.
Thanks for the ideas Sci Fi Funk but tried all that, the issue seems to be driver related as the cards are all silent until the drivers for the last card are installed...

For the last card, when seen as a VGA adapter and installed as such the card (any one of them) is silent but as soon as the main driver is installed and I reboot that is when it all goes nuts :(

I have checked the site of the bottom card each time I have physically removed it and put a different one (tried all three) in the bottom slot so it is not down to any of the cards but seems the offending slot/final driver install is a constant (the bottom slot each time with ANY card) and the noise is only after a reboot (as in all cards run fine with no conflicts/issues or physical obstructions) until reboot.

Its almost like the last PCIE slot says "blow this, I cant take it any more" to the final driver and they both gang up on me to make this hell to resolve!

This sound is for sure the fan going in to over drive by way of some kind of self preservation method or something like that! It is being 'told' to go nuts to keep its self from over heating for some reason! All I really do know is that it is SLOT specific rather than card specific!

To save hijacking this thread any further (sorry Sighman, all) I will go post this over in the Otoy GPU threads, just wanted to explain my 'absence', will let you know when normal service is resumed!

Thanks again for the reply mate ;)

UPDATE:

If you wish to follow the progress or help out then please visit the following link ;)
http://render.otoy.com/forum/viewtopic.php?f=11&t=42228
Thank you :)
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

sighman.

CRASH! (8.1, might be 8.5 as well).

This is the third time this has happened. I can't give you a log file as it's an immediate crash out of the program, but I can recreate it:-

1. open scene. open viewport.
2. CTRL-C copy an object with a number of shaders in it. (You now have dupe shaders).
3. Go remove unused masters - remove unused shaders, then consolidate shaders.

Shaders are lost in the viewport and Carrara goes white (i.e. crashed). If it doesn't happen immediately then move the camera, it will crash then.

I would rate this as a high priority fix for me, as I'll regularly lose work otherwise due to the need to remove and consolidate shaders.

I can get round it for now by saving, closing carrara, opening again and consolidating before opening the viewport.

Any help here appreciated.
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

SciFiFunk wrote:sighman.

CRASH! (8.1, might be 8.5 as well).

This is the third time this has happened. I can't give you a log file as it's an immediate crash out of the program, but I can recreate it:-

1. open scene. open viewport.
2. CTRL-C copy an object with a number of shaders in it. (You now have dupe shaders).
3. Go remove unused masters - remove unused shaders, then consolidate shaders.

Shaders are lost in the viewport and Carrara goes white (i.e. crashed). If it doesn't happen immediately then move the camera, it will crash then.

I would rate this as a high priority fix for me, as I'll regularly lose work otherwise due to the need to remove and consolidate shaders.

I can get round it for now by saving, closing carrara, opening again and consolidating before opening the viewport.

Any help here appreciated.
Very good on tracking this down. I will try and repro. this tonight. With any luck I'll have a fix for you before the weekend.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
SciFiFunk
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Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Excellent!

Thanks.
Tugpsx
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I can confirm that it does crash, this was happening to me when I was working on the PSP renders. It was there in previous version but after a few crashed I stopped consolidating textures. This process for whatever reason removes the materials from the scene instead or consolidating them in the octane4carrara scene.
Win 11 64GB | NVIDIA RTX3060 12GB
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Still can't repeat the crash. Here is what I have tried...

I open Carrara and load the Indoor Day scene. I drop a couple of LiveDB shaders onto the coffee table. I then Ctrl-C copy the table and paste it a few times. I notice that there are now a number of identical shaders in the list. I then run the three Remove Unused Masters commands. Everything gets consolidated. But no crash. Even if I jiggle the camera.

What I have noticed is that the objects that had duplicate shaders in the ORVP have lost their materials. This is a problem with the Carrara event system in that I don't get informed of the new assignments. This is easily corrected by rebuilding the scene.

There must be some other factor involved. It might help if you could send me or point me to a scene where you can reproduce the problem. I will happily delete it as soon as I have identified the problem.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Sighman wrote:Still can't repeat the crash. Here is what I have tried...

I open Carrara and load the Indoor Day scene. I drop a couple of LiveDB shaders onto the coffee table. I then Ctrl-C copy the table and paste it a few times. I notice that there are now a number of identical shaders in the list. I then run the three Remove Unused Masters commands. Everything gets consolidated. But no crash. Even if I jiggle the camera.

What I have noticed is that the objects that had duplicate shaders in the ORVP have lost their materials. This is a problem with the Carrara event system in that I don't get informed of the new assignments. This is easily corrected by rebuilding the scene.

There must be some other factor involved. It might help if you could send me or point me to a scene where you can reproduce the problem. I will happily delete it as soon as I have identified the problem.
Appreciate the effort. I can't send this scene it contains severe kit bashing (my work) of multiple licensed products. I'll see if I can recreate with a new scene.

In the meantime I have a feature request. It's low priority I know because nothing is broken. I'm also pretty sure you are going to say NO. ha ha. I'm not sure it's even possible. Here goes. On the Sunlight Widgets parameters it has a restrict lighting to option. If somehow this could translate to Octanes renderer that would be a HUGE boost to us small timers for completely enclosed room scenes.

I am aware that you cut out all but the bit of the room in shot to let daylight flood in, but in a plane/spaceship - showing all of the passenger area from the back, all these sides (bar the one behind the camera) are in view. If the renderer could show the objects but let the sunlight bypass them - wow! Indoor scenes would be almost as fast as outdoor.

Ok I'm out of fantasy mode and back to test mode. I'll get back to you.
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