Atmospherics

Sub forum for feature requests etc
coilbook
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would be nice to get at least basic haze and fog where horizon gets bluer with the distance in 2.5 version like Ozone 6
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ASyme1
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Agreed. This is sorely lacking right now. Even a basic fog setting would help so much.

Alec
Alec Syme
http://www.fuseanimation.com

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Karba
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I have attached a simple scene
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BlueFog.zip
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BlueFog.jpg
coilbook
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Karba wrote:I have attached a simple scene
Thanks!
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LudovicRouy
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Pleas Karba,

For thoose who don't have max, could you share an octane scene or just the settings ?

thanks ;)
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glimpse
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Karba wrote:I have attached a simple scene
Thank You, Karba!..
riggles
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I'm here from the MODO sub-forum, so I can't open the .max scene. But if I understand it, you need two volumes: one around the scene and another around the camera. Are both mesh faces inverted, or just the camera-surrounding mesh?

EDIT: Also, I noticed that even in heavy fog, shadows from the sun are still sharp.
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glimpse
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riggles wrote:I'm here from the MODO sub-forum, so I can't open the .max scene. But if I understand it, you need two volumes: one around the scene and another around the camera. Are both mesh faces inverted, or just the camera-surrounding mesh?

EDIT: Also, I noticed that even in heavy fog, shadows from the sun are still sharp.
only sphere should have inverted normals & the same material as bigger box.. - basically the sphere acts as a hole without a material..like an empty space in a cheese =)

as for shadows, simply make sun size bigger (if I remember good & not mistaking other engines) and shadows will get softer =)
enigmasi
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it would be great if you could explain material and object, so people could adapt it into their own programs
coilbook
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still if octane 3.0 will be able to do this would be so cool http://www.e-onsoftware.com/products/ozone/ozone_6.0/
ozone is just unusable because good clouds take 30 min per frame to render
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