Random Texture Transforms over Instances
One more thing: I hope to sneak in an additional non-interpolation mode to the gradient texture node, which would also help with this problem: http://render.otoy.com/forum/viewtopic.php?f=9&t=41451
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Great. Thank you for your time and effort. This is all I need (except of more speed at PMC
)

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
To solve the problem it is just enough to create plain colored textures/images and use the LUA scriptabstrax wrote:One more thing: I hope to sneak in an additional non-interpolation mode to the gradient texture node, which would also help with this problem: http://render.otoy.com/forum/viewtopic.php?f=9&t=41451

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
You can just use a gradient texture node directly with some colors, but how I understand it, he wants to have only 2 colours (no interpolation), which you can't do right now. Providing a non-interpolation mode (basically a step function), you could achieve this though. It would also be useful in your case where you may not want interpolation between two consecutive textures.smicha wrote:To solve the problem it is just enough to create plain colored textures/images and use the LUA scriptabstrax wrote:One more thing: I hope to sneak in an additional non-interpolation mode to the gradient texture node, which would also help with this problem: http://render.otoy.com/forum/viewtopic.php?f=9&t=41451
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Will you add the step function option to the code? (just asking, it is not urgent now)
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
It needs to be added to the gradient texture node of Octane. I think it would be useful and not too hard to implement - when we get to it.smicha wrote:Will you add the step function option to the code? (just asking, it is not urgent now)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Marcus,
One more question/wish:
random flip vertical, flip horizontal - are these possible? I think it is all about negative scaling, isn't it?
One more question/wish:
random flip vertical, flip horizontal - are these possible? I think it is all about negative scaling, isn't it?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Yup, should be possible via a negative UV scale.smicha wrote:Marcus,
One more question/wish:
random flip vertical, flip horizontal - are these possible?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Marcus,
Could you please add the new feature to the script - selecting material files instead of a folder?
Could you please add the new feature to the script - selecting material files instead of a folder?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
smicha wrote:Marcus,
Could you please add the new feature to the script - selecting material files instead of a folder?
Any help with this ?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540