Hi. I am a Lightwave user and an archviz artist. I have been using the Octane Lightwave plugin for a while now, I think since it started. Most of projects that I use the plugin is for external shots due to the instancing feature. Internally is really hard to manage the fireflies. I hoped that with the upgrade to 2.0 they would be more manageble. But testing in an interior scene with sliding glass doors, its impossible to get rid of them, and since I have deadlines I can not have the priviledge to let it rendering for two days. I am questioning if I am missing something or doing something wrong. I really hope to use Octane in Lightwave for interiors shots. If anyone have some clues or tips, I will apreciate.
Attached is the sample image - PMC Kernel - 7 minutes (Pathtracing was even worst)
Thanks all,
Ton
Fireflies
Moderator: juanjgon
Hi Chris. Thank you for the rapid reply. I will give a try with the options you gave.
Best regards,
Ton
Best regards,
Ton
gmaisg arte digital - 3D visualization
Windows 7 64bits | Geforce GTX 460 and GTX 770 | Intel i7 3.4Ghz | 12GB RAM
Windows 7 64bits | Geforce GTX 460 and GTX 770 | Intel i7 3.4Ghz | 12GB RAM
Hullo,
you can somewhat reduce the amount of fireflies by playing with the "hot pixels visibility" parameter in the imager:camera node, but keep in mind it tends to blur small details - so it depends on your scene. Other than that, you can always use some post- method (like luma noise in Lightroom or one of the many noise-reducing plug-ins for photoshop). However, it seems to me that there shouldn't be so many hot pixels in a seemingly simple scene as that; what kind of lighting are you using?
EDIT: you're also using the thin camera with the default 1.0 DOF, which doesn't help.
ADP.
you can somewhat reduce the amount of fireflies by playing with the "hot pixels visibility" parameter in the imager:camera node, but keep in mind it tends to blur small details - so it depends on your scene. Other than that, you can always use some post- method (like luma noise in Lightroom or one of the many noise-reducing plug-ins for photoshop). However, it seems to me that there shouldn't be so many hot pixels in a seemingly simple scene as that; what kind of lighting are you using?
EDIT: you're also using the thin camera with the default 1.0 DOF, which doesn't help.
ADP.
Hi alexos. Thank you for the tips. In this scene I am using sunlight, and that is true I left most of the parameters at default value. I will play more with some setings as you mentioned.
Thanks,
Ton
Thanks,
Ton
gmaisg arte digital - 3D visualization
Windows 7 64bits | Geforce GTX 460 and GTX 770 | Intel i7 3.4Ghz | 12GB RAM
Windows 7 64bits | Geforce GTX 460 and GTX 770 | Intel i7 3.4Ghz | 12GB RAM
Hi, just posting a test render, 30 minutes more or less, with the directions of alexo. Changed some setups as aperture 0.25, 25% hot pixel visibility, etc...used pathtracing 32 depth for diffuse and glossy. Thanks for the advise.
Best regards,
Ton
Best regards,
Ton
gmaisg arte digital - 3D visualization
Windows 7 64bits | Geforce GTX 460 and GTX 770 | Intel i7 3.4Ghz | 12GB RAM
Windows 7 64bits | Geforce GTX 460 and GTX 770 | Intel i7 3.4Ghz | 12GB RAM
Much better/cleaner this time. does it clean with time or now with new settings fireflies are good/better from start?
--
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http://www.ram-studio.hr
Skype - lewis3d
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- BorisGoreta
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In recent versions you can also reduce energy in render kernels to reduce hot pixels.
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