Nectar : Media Center Bar (exterior & interior)

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Amazing work! Do you mind posting the raw images from octane?
Which plant library did you use?
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Wow, very impressive work as always, but this is a really big project ! :shock:

Nice place as well. I just wonder where the water of the fountain comes from ! ;) Probably a hidden tube in the concrete with discrete joint with the sculpture base...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

Thanks again to everyone,
ROUBAL wrote:Wow, very impressive work as always, but this is a really big project ! :shock:

Nice place as well. I just wonder where the water of the fountain comes from ! ;) Probably a hidden tube in the concrete with discrete joint with the sculpture base...
Yep, you guess it, a hidden tube in the concrete, I had to make several tries but it works fine ;)
geo_n wrote:Amazing work! Do you mind posting the raw images from octane?
Which plant library did you use?
All the plants are home made with my own Blender 2.49 generator script.
gabrielefx wrote:very nice interiors

I think you applied a very dramatic post, too strong tonal contrast.
As said evrything was rendered using DL AO and it's quite difficult to avoid strong tonal, I should have used DL Diffuse or PMC to get more indirect light and a softer result but the time price is really high with such scenes.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

As others Said...amazing renders Enrico...

any tips u could share regarding your workflow of Direct Light and AO?

Especially for interiors please!

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Escelce
Licensed Customer
Posts: 22
Joined: Thu Jun 06, 2013 11:51 am

Incredible work
cyNickalCyn
Licensed Customer
Posts: 21
Joined: Sat May 17, 2014 5:48 pm
Location: International
Contact:

Amazing :shock:
Great work, looks very realistic from every angle!
I have such a long way to go, one day I will break free from the shackles of poser and it's purchasable content :oops: :lol:
1x 8GB Nuhvidia GTX 880M
32GB DDR3 RAM 1600
2x SSD 480GB
i7-4810MQ
User avatar
enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

nildoe wrote:As others Said...amazing renders Enrico...

any tips u could share regarding your workflow of Direct Light and AO?

Especially for interiors please!

Nildo
Well no secret and no miracle, even with DL AO, light is the key. So try to let the light entering in any way. In this scene I made the ceilings emitting, not too much as it shouldn't be perceptible but enough to add some more light inside the building. I usually reduce the AO distance to 2 or 1.5 to avoid too much darkness. I also change the sky and floor colors for the sunlight to something quite white to get a more natural result. Anyway in all the cases the images will need more or less work in postpro to try to get a less fake result.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Thank you for the tips Enrico, when you say color of the sky and floor..you mean actual colors of the sun object?

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
fireball
Licensed Customer
Posts: 3
Joined: Thu Jun 27, 2013 9:32 am

+1
User avatar
enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

nildoe wrote:Thank you for the tips Enrico, when you say color of the sky and floor..you mean actual colors of the sun object?

Nildo
Sure ;)
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Post Reply

Return to “M is for Metaverse Gallery”