
Easy way to convert regular surfaces to Octane?
Moderator: juanjgon
thank you very much - big step into right direction 

Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Very good idea. Any movement on the (load image) option so that an image becomes available from the drop down?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
As you know, now the V2 plug can convert procedurales lightwave in octanerender (on the fly)
i must test it soon
i must test it soon
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Be aware it's not converting the procedural as such. It's using the LW procedural to create an image (the resolution of which you set), and it is applying that image in UV space. It is a superb solution, but not quite procedurals on the fly.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
take in mind that a converted procedural is a simple texture. as such it has a limited size and a border which usually is not seamlessly tiling...
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.