bpzen wrote:dsyee wrote:Spectralis wrote:
Also, how did it take 5 hours for you to get 6000 samples/pixel? Your hardware is better than mine...
I lost one of my cards so im working with 1 Titan at the moment until i upgrade my PS, I also am using SSS on skin and hair and there is another figure in the scene but not in the camera view that's probably the length of time issue im have.
My scene had SSS (glossy/diffuse mix) on skin and hair, as well, plus diffuse transmission in the clothing, so that's probably not the issue. You only really need to keep off-camera objects in the scene if they're going to contribute noticeably to global illumination (walls, ceilings, large distinctly-colored objects, etc.). Off-screen figures are really bad imo - they usually add a ton of texture and geometry for no visual effect.
For mesh light size yes, I'd just experiment with the scale. FYI, smaller meshes create sharper shadows.
Like miru said, there isn't a reason for a scene overall to be "too bright" or "too dark," because you can adjust the camera exposure settings. The brightness of your lights can affect the contrast between light and dark areas, but if the entire scene is too bright or dark, the exposure settings (ISO, F-stop, and Exposure) can take care of that. If you don't have any background in photography, this might be a useful primer:
http://photo.net/learn/basic-photo-tips ... -exposure/