OCTANE 2.X Needed Features
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I just need :
1. The ability to control separatly vertical and horizontal FOV for standard camera.
2. anizotropic feature on glossy material
1. The ability to control separatly vertical and horizontal FOV for standard camera.
2. anizotropic feature on glossy material
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
octane blasts my mind every day, but as your asking, here are a few things i'd whish for.
+1 for the filter thing, where hue/saturatio/contrast/brightness and so on of an image texture can be tweaked by slider controls!
this would be great!
will there ever be a speed improvement in the PT-engine? with SSS materials noisefree images takes veeery long!
vray-like relective-, refractive-, gi- and visible environment would be great!
make objekts visible or invisible for ligths and reflections /refractions (compositing like)
what about lens flares? would this be possible?
front and backside mapping?
+1 for the filter thing, where hue/saturatio/contrast/brightness and so on of an image texture can be tweaked by slider controls!
this would be great!
will there ever be a speed improvement in the PT-engine? with SSS materials noisefree images takes veeery long!
vray-like relective-, refractive-, gi- and visible environment would be great!
make objekts visible or invisible for ligths and reflections /refractions (compositing like)
what about lens flares? would this be possible?
front and backside mapping?
+7 "make objects visible or invisible for ligths and reflections /refractions (compositing like)"
+5 "particle support"
+3 "texture color correction nodes and more blending nodes (add, overlay, etc.)"
+5 "particle support"
+3 "texture color correction nodes and more blending nodes (add, overlay, etc.)"
I'm with Phil. Volumetrics is sorely missing and I know it can be done in post but it would be so cool to do it in Octane. Even if it starts with just some haze and maybe some ground fog controls. I would love that.PhilW wrote:If I had just one vote, it would probably be for (fast) volumetrics. But some great ideas throughout this thread.
Thanks!
alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
- matrix2012
- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
Mitsuba technology for Metallic Car Paint
http://vimeo.com/94220982
sorry for my bad english.
Best regards
matrix2012
http://vimeo.com/94220982
sorry for my bad english.
Best regards
matrix2012
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
And I'm with Alec. And yes, even if fog could be brought in first, and not necessarily be part of the full volumetrics package (which would lengthen wait for fog, right?), that would rock. I would much rather have fog in my hands sooner, even if it pushed back smoke, fire etc by months, or even a year. Of course, if you guys banged out full volumetrics quickly, like you did with some of the 2.0 goodies, that would be the shizz. And if particles came at the same time... foo, I shouldn't dream that big...
Sorry matrix, someone beat you to it.. that link is another thread somewhere.
Sorry matrix, someone beat you to it.. that link is another thread somewhere.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- matrix2012
- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
mix multiple hdrs
sorry for my bad english.
sorry for my bad english.
Very good feedback on this thread. Please feel free to keep adding to it.