If you are wanting to render hair and fur with dynamics and change the materials and textures then this is a good temporary fix that works great with Octane. Go to http://www.scriptspot.com/3ds-max/scripts/hair-baker and get this free script that basically bakes the hair and fur to a mesh and creates a point cache for the vertex animation.
Adjust the hair and fur dynamics the way you want and then run the script.
http://render.otoy.com/forum/download/f ... w&id=34012
point where you want your cache directory to be. I recommend using the settings from the image so you don't create a cache for each individual hair. Hit bake and you are good to go. it creates a copy with the hair dynamics. You then can use octane materials and texture your hair like any other mesh object.
I am now testing a similar bake script for baking out particles to see if the same process will work for particles.
http://www.scriptspot.com/3ds-max/scripts/pflow-baker
Enjoy
Here is a good Temporary Fix for Hair & Fur
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I tried to use it once in a real production environment and it didn't quite work out.
Don't remember the issues though. Good for small tests and such, but if you have multiple hairy dudes, then it got in the way.
Scanline trick was better, but since it doesn't work with 2.0 anymore then yes, this is the only option with Octane atm.
Suv
Don't remember the issues though. Good for small tests and such, but if you have multiple hairy dudes, then it got in the way.
Scanline trick was better, but since it doesn't work with 2.0 anymore then yes, this is the only option with Octane atm.
Suv