I'm actually use Octane 1.53.1.
I've noticed that having very large scene (like a building of about 50*50 meters), much polygons (about 3 millions); every time I need to restart the render (adding a new mesh or changing hdri envinroment,..) I have to wait long time before the render starts (up to 30 seconds).
I've noticed also that scaling down the scene (like for example to a 0,01 factor) this time decrease a lot (passing from 30 sec to 5 sec)
This is a typical Octane Render Log:
--------------------------- EXPORT LOG ---------------------------
Export materials time= 1764.961 ms
Collect objects time= 3.338 ms
Meshes creation time = 5876.515 ms
Octane voxelization time = 0 ms
Sending to Octane engine time = 116.149 ms
Total export Time = 49373.573 ms
Can anyone suggest me if there are some settings in order to solve this problem?
Thanks a lot.
Luca
Excessive pre-render time with large scene
Moderators: ChrisHekman, aoktar
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
Hello,
In Octane slowest thing is the sending geometry to gpu. To make faster the updating process, we have partial update mechanism.
I suppose that you don't know this, right? You can put a Octane objecttag to any new mesh and it will be added/updated immediately.
This is valid on animation rendering. You can use partial updates for Interactive mode or Animation rendering.
Also why do you restart to change hdri environment? No need to restart for material updates, environment and light updates.
Words about scaling down and decreasing export time is interesting. Let me check it. This is on Renderer side, i have no much idea.
Btw, what's your system HW(cpu/gpu)?
In Octane slowest thing is the sending geometry to gpu. To make faster the updating process, we have partial update mechanism.
I suppose that you don't know this, right? You can put a Octane objecttag to any new mesh and it will be added/updated immediately.
This is valid on animation rendering. You can use partial updates for Interactive mode or Animation rendering.
Also why do you restart to change hdri environment? No need to restart for material updates, environment and light updates.
Words about scaling down and decreasing export time is interesting. Let me check it. This is on Renderer side, i have no much idea.
Btw, what's your system HW(cpu/gpu)?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Your suggestion about the Octane objecttag has been useful.
I have no need to restart the render each time, many thanks.
I can confirm that scaling down the scene the starting time for render decrease.
Here my hw configuration:
win 7 64 bit
Intel i7-2600 3.4GHz
32GRam
GeForce GTX 670 4Gb
Cinema R13
Thanks a lot.
Luca
I have no need to restart the render each time, many thanks.
I can confirm that scaling down the scene the starting time for render decrease.
Here my hw configuration:
win 7 64 bit
Intel i7-2600 3.4GHz
32GRam
GeForce GTX 670 4Gb
Cinema R13
Thanks a lot.
Luca
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
Main power of Octane lays on this tag. It allow to export tagged objects as indivual meshes. Other objects will be exported as a part of one single mesh in renderer. This tag allows to refresh only this part of scene in Live Viewer or Animation Rendering. Pls check animation settings of manual. Also object motion blur and texture transform nodes will work on objects which has this tag. Pls check kitchen.c4d in samples. This scene is good sample for quick rendering
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw